Blueprints can now include up to 5 rides or coasters (a mix of any of the existing blueprint ride types, and the new flat rides too).
Flat rides can now be part of a multi-selection, and moved around along with your scenery pieces/buildings.
Flat rides (and their entrance/exit positions) can now be included in blueprints! Have a great ride skin? Now you can include the ride too.
Blueprints can now hold up to 4,000 scenery pieces!.
Race winners (and close rivals) will perform a parade lap once they pass the chequered signal lights.
The track comes with wide and narrow sections, optional railings and a chicane section.
There are between 12 to 20 uniquely numbered cars.
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Drivers can overtake and spin out if they corner too hard.
Planet coaster steam roll back update driver#
Each car driver has its own personality - some are aggressive, some are careful.
Go-Karts - a brand new addition to track rides.
Tooltips added to the Reputation timeline to reveal time between each age state and the impact it has on the rides prestige.
Classic - Classic rides receive a prestige boost which is maintained.
Reviving - Rides gradually increase in prestige until it becomes a classic.
Old - Old rides tend to become unpopular, hitting the lowest prestige.
Aging - Gradual decrease in prestige until old.
Established - Rides start to lose their initial prestige boost.
New Ride reputation timeline added to visualise the rides reputation aging process and the effects to its prestige.
Re-branding a ride costs a certain proportion of the ride's cost.
Rides will take longer to get to 'Classic' state if re-branded.
Re-branding a ride with a new name will turn back time and return its age to 'Established'.
Ride Prestige is now a new tab within the ride info panel.
A toggle to enable/ disable Security and Crime management is available in the game settings.
A new “Security” tab is available in the ‘The Notifications’ panel to isolate crime notifications.
Added notifications for security and crime.
Added guest thoughts for security and crime.
Crime Statistics - Statistics and options to locate and repair vandalised objects in the park.
Camera Statistics - Security Camera statistics and options to locate cameras in the park.
Security Statistics - Park statistics for vandalism and theft.
New "Security Management" tab added to Park Management - Includes three new tabs:.
Key configurations for security cameras added to the Controls configure tab.
Pressing "g" on the key board will remove the security camera lens effects and time/date.
Up and down arrows in the security cam mode interface will cycle through all the security cameras placed in the park.
New “Security Cam Mode” added - Players can view through the lens of the security camera.
Cameras reduce the chance of crime happening around them and increases the chances of identifying a criminal that committed a crime near the camera.
"Security camera" - pole mounted 360 camera.
New "Security Cameras" scenery objects added.
Guests will not litter in view of security guards, holding on to the litter for another period of time.
Can be told to eject guests the player may suspect are pickpockets or vandals.
Security Guard’s energy levels decreases when chasing a miscreant and replenishes when they are not.
Retrieves and returns stolen cash from the pickpockets to their victims if caught before leaving the park.
Spots, chases, and ejects pickpockets from the park.
Vandalised items can be replaced all at once or individually via the Security Management in the Park Management interface.
Vandalised benches and bins can be replaced in the Park Management interface or via the broken item's Info panel.
The length of time for each repair is based on their happiness/training.
Mechanics will repair vandalised bins and benches at no additional cost as part of a new work task.
Broken bins and benches decrease the scenery rating around them and guests will not use them.
Vandals - Vandalism has a chance to be committed by any adult or teen if their happiness drops to a certain threshold, attacking and breaking a bin or a bench.
Pickpockets - A specific guest type that disrupts the park and its guests by stealing their cash, leading to unhappy guests.
Two forms of crime introduced, theft from guest's pockets and vandalism.